![]() If you play stronger recommended builds, then you can usually do a lot more with a lot less when it comes to equipment. The good news is, there are a ton of available resources available on-line, most of which will outline gear recommendations and builds for each class. Diablo 2 is an optimizer's playground but it's pretty punishing and grindy if you're the sort of person who just experiments casually with builds. There are a lot of skills that are traps, and there's a big wall starting around Nightmare Act V or early Hell difficulty that if you don't understand the tools at your disposal, will really frustrate you. They often are the endgame in and of themselves. Runewords are a part of that depth and complexity. D2 needs a guide, or a depth of knowledge to be played successfully. ![]() In short, you're not doing anything wrong. That was how they kept the game interesting in the absence of an "endgame", instead of pushing to make every skill viable. ![]() It's an artifact from the original game, where balance changes and character builds changed from one major patch to the next. ![]() ![]() I don't find runewords to be confusing, but I've been playing D2 for 20ish years.ĭ2 has an established "meta" that is a lot of builds and skills don't work well without monumental investment - these days in the form of runewords. You're playing a sub-optimal build, looking at runewords that are either incredibly expensive, or not suited to what you're trying to build. ![]()
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